GreedUI articles
Ideas behind GreedUI, with switches you can flip.
- The macOS edge (Depth, 6 min): Why a popup needs two lines and a shadow to feel like an object, and how to fake the one Apple's menus have.
- One highlight that glides (Motion, 6 min): Hover a menu and most highlights blink from item to item. One that slides shows you where you came from and where you are.
- Hairlines, not boxes (Layout, 7 min): Most apps look the same because everything sits in a card inside a card. Take the boxes away and the content gets louder.
- Say it before you do it (Interaction, 8 min): Interfaces that tell you what an action will do, then tell you what happened. Three small patterns you can try right here.
- Motion that explains (Motion, 8 min): Why GreedUI animates almost everything, and why almost none of it is decoration. Flip the switches and feel the difference.
- No layout shift (Layout, 6 min): Text that changes shouldn't push the page around. A three-line trick GreedUI uses everywhere, with a switch to see it.
- Small on screen, big for fingers (Interaction, 6 min): How GreedUI keeps checkboxes and tiny buttons delicate to look at but easy to tap, with a switch that shows the hidden tap areas.